RoleBranding, Information Architecture, Wireframing, Prototyping, Usability Testing
Scoutballers is a football marketplace that connects players, video creators, and recruiters to hasten the process of club and college recruitment. The platform will help professional clubs and college coaches to save costs by assessing the talents needed for their clubs or college programs online and from the comfort of their desks or homes.
The product is designed to look into some key challenges facing the scouting industry and thereby solving problems, creating opportunities, and making dreams a reality. Some of these problems includes:
Professional clubs, college coaches, scouts, and agents don’t have access to videos of available players in their immediate environment or worldwide without leaving their desk
Lack of opportunities for footballers worldwide to connect with clubs and coachers to take their careers to the next level.
Skilled video freelancers who wish to offer their services to players looking to create recruiting videos don’t know how to go about it, due to lack of platform.
First, I decided to focus on direct and indirect competitors and products with the same or almost the same features as Scoutballers.
I found out that these two major contenders in the market are lagging in their market strategy by not having features that work for Africa/Asia, which is a big market and also no provision for video creators on the platform to help those players who cannot make theirs.
What I did:
At the discovery phase of my project, I conducted user interviews and surveys with potential users, this is to get a better understanding of the problem my users were facing and how the problems can be solved.
Empathy maps help us understand our users and their behaviours. They also make us consider all the possible use cases for a flow or feature.
During my reseach work, these were some of my findings:
What I did:
I mapped out the users’ steps to help them simplify their usage of the app